Vonkelveld · published
The last update gave your people a plea worth answering. This one fixes the part where you could not get to them.
Your hand reaches the one who is asking. If a soul called to you from far outside your cities, you could not select her, and Comfort would not land — every click fell on empty ground, however carefully you aimed. What you were seeing was a heartbeat behind where she actually stood, and someone walking outruns a heartbeat. She holds still under your hand now.
The plea names the help. The card used to tell you that no power of yours answered the need — while Comfort, the one power that does, sat on your bar the whole time. It names it now: on the card, in her needs, and on the map.
The deadline is real. A plea's window was four times longer than a person lives, so “act within a limited time” was never quite true — it could not run out. Now it can, and it does. Go to her, or the asking ends another way.
The herds move smoothly. Migrating animals flickered and jumped a little, once for every cell they crossed, both from above and up close. They travel unbroken now.
The inspector stops promising what it cannot keep. Resting the cursor on inhabited ground could name a threshold that meant nothing and predicted nothing. It names only real conditions now.
Older saves still load. Because the plea's deadline genuinely changes how a world unfolds, a save kept by an earlier version is retold from its own history rather than restored instantly — it will say so once, and only once.