Patch Notes v0.5

Noxturris Playtest · published

Bug Fixes

House Entry Logic:
Fixed a critical bug where players could get stuck inside a house if the door closed behind them while the owner was absent. Players can no longer enter houses with open doors that would trap them.

Dialogue Trigger:
Fixed an issue where pressing the confirm button too quickly could trigger a dialogue twice. This long-standing glitch has finally been crushed.

Mana Validation:
Enemies could previously use skills even with 0 mana. This exploit has been crushed.

Battle AI:
Fixed a "soft lock" where enemies would move to a target but fail to act, freezing the battle. This issue appears to be resolved.

Hit Chance Formula:
Corrected the old hit chance formula which unfairly penalized higher-level characters (making them harder to hit unless critical hits were involved). The new formula ensures fair combat scaling.

New Content

New Enemy:
Introducing the Oneye Hound! This beast's single large eye can put the entire party to sleep. Note: Additional animations are planned for future updates.

Debug & Tools

Debug Menu Updates:
Added several new buttons for tester convenience. The following buttons now affect all party members simultaneously:

  • Give 50 XP
  • Learn All Skills
  • Add 5 Strength
  • Add 5 Agility
  • Add 5 Constitution
  • Add 5 Intelligence