Minesweeper Online Playtest · published
Update Highlights
- Added a local custom No-Guess mode supporting boards up to 100×100.
- Improved WebGL performance for large boards and fixed layout, clipping, and stuttering issues.
- Expanded WebGL support for all cell, number, and flag skins.
- Small boards continue to use the original CSS renderer and are now centered automatically.
Custom No-Guess Mode
- Custom boards are generated entirely on your device without requesting data from the server.
- The game remembers your most recently selected width, height, and mine count.
- Added low-, medium-, and high-density mine recommendations based on the selected board size.
- The game no longer makes the first move automatically.
- Fixed incorrect mine counts, early completion, and generation failure messages.
- Hitting a mine now adds a five-second penalty, with an option to restart immediately.
- Added chord actions and visual feedback for surrounding pressed cells.
Matchmaking and Bots
- Standard Race and Co-op matches now start with at least four participants, using bots to fill empty slots.
- Co-op bots now actively play on the shared board.
- Bots use independent randomized targets and action intervals instead of moving in sync.
- Reduced bot action frequency for a more natural match pace.
- Bots now have live cursor movement, which is also preserved in replays.
- Remote player and bot names are always displayed beside smaller cursor icons.
- Fixed missing board updates when multiple players or bots acted at the same time.
Replays and Networking
- Replays now reset to 0 seconds whenever they are opened.
- Fixed replay progress carrying over after closing one replay and opening another.
- Added action sequencing, server acknowledgements, and additional network diagnostics.
- Removed the persistent “Waiting for server confirmation” notification.
- Improved WebSocket and TCP configuration for lower input latency.
Interface and Stability
- Fixed several buttons incorrectly appearing as white blocks.
- Improved spacing, scaling, scrolling, and centering on the custom board screen.
- Fixed layout issues affecting result dialogs, penalty dialogs, and action buttons.
- The Operations Center now uses a single close button.
- Added client version validation. Outdated clients are prompted to update before playing.
- Fixed match reward settlement occasionally becoming stuck.
Thank you to everyone who participated in the playtest and shared feedback!