Anchor's Lament · published
New Events:
- Transmution
- Allows the player to transmute up to 3 units into other random units.
- The new units will receive a new ability based on the tags of the original unit.
- There's a small chance to add the ability to a unit in your loadout.
- Masterworking
- Allows the player to create a random Masterwork item by using Silver Ore items.
- Masterworked items are twice as strong as their normal counterparts
New Units:
- Krill
- After combat, creates a new Krill in your inventory if there is room
- Deals 8 damage
- Deals 8 extra damage per adjacent Krill
- Sea Cucumber
- After combat, creates a food item in your inventory if there is room
- Heals 5/6/7/8 HP
- Oyster
- After combat, creates a treasure item in your inventory if there is room
- Gains 1 Gold every 8 beats.
Unit Changes
- Brain Sponge
- Now deals 5 block and heals 5 HP
- Ping Pong Sponge
- Now deals 5 block and 5 damage
- Yellow Tube Sponge
- Now heals 5 HP and deals 5 damage
New Cosmetics:
- Lively Seas Background
- Crystal Chest
Other features:
- Equipments and enchantment descriptions now show up as they would on a unit.
Bug Fixes:
- Unavailable bonus stats are now grayed out even in combat.
- Bonus stats are no longer grayed out if the corresponding action is triggered by Energy or Adjacency.
- Fish Descriptions no longer flicker when the player toggles detailed description
- Fish Descriptions no longer show up as "Null Fish".
- Blue-Ringed Octopus now correctly displays the amount of poison it applies.
- The Gold gain popup now correctly shows accumulated Gold gain every Anchor beat.