Minor Update: Fixes, Improvements, Buffs, and more...

Faire Trade · published · build 23196886

Hello shopkeepers,Since the Cooking Update and Baking with Fruit Update we have received a lot of super useful feedback and reports from the community on Discord. The interaction there has honestly been wonderful. This resulted in a really great push in working out a plethora of minor issues and adding improvement. Over the last three weeks since the last patch a lot has been fixed and improved which is what we would like to push from the unstable to the default branch for all to enjoy.

Let's take a look at the highlights.

Sort & Filter Improvements

The menus that offer sort & filter dropdowns should now save their settings so that reopening them will reapply the same settings. This is especially useful with the Counter and Trader menus that see daily use. The dropdown buttons are also highlighted to remind you that a sort or filter dropdown is active so that you don't mistake the menu for being empty.

Tavern Fixes and Improvements

The patrons in the tavern are delighted with all the deliciousness that has been served thus far. The tavern requests has seen very active use and this resulted in a number of fixes and improvements in that area.

Crafting Menu Room Effect

Crafting recipes will now indicate if a room effect is active. This was already the case for Greenhouse planters so it made a lot of sense to extend this information to other room effects.

Shop Signs

At maximum crafting skill you will be rewarded with a shop sign decoration befitting of your specialty. Shop signs are unique so you are only able to place one. Let the world know that you are a master of your craft.

Variation Folds

There are a huge amount of color variations available for the hundreds of furniture and structure options. You can now indicate that a menu option has color variations to choose from by the little yellow indicator in the corner of a menu item.

Cashier Buffs

Cashiers with 5 stars should now work faster as they level up. This has been buffed from 2 seconds to 1.56 seconds per customer at max level. In addition, customers patience has been increased by 3 seconds.

Display Menu Quality Selector

Quality selection in display menus is improved by removing the old mouse scroll wheel method of selecting product quality in favor of the same product selector that is used in crafting menus. The old method had a lot of issues and wasn't a great fit for the road that is ahead.

Product skill level requirements reduced by 40%

Product skill would progress too slowly and thus the numbers have been adjusted so that product skill level requirements are reduced by approximately 40% for a better experience.

Future development

Controller support is currently in active development. There is a lot to work through from movement, interaction, building, furnishing, menus, settings, button prompts, and button remapping. Movement and camera controls should already be in a functional state but you can't yet interact with anything nor do any of the menus work.

We'll implement controller functionality incrementally on the unstable branch on Steam so if you are interested in discovering how that develops in real-time then I recommend that you join the community on Discord and see the game change with every commit message. It is a lot of fun to go back and forth with players and often find an issue being fixed the same day.

Patch 15731

UI

  • Fixed grid icons having a black background sticking out behind it.

  • Reworked the way product quality is selected in the Display Menu.

  • Added a fallback font to the milestone notification popup, so that it doesn't break for unsupported characters.

  • Added a 'fold' icon to indicate that something has variants.

  • Breadcrumbs in the Structure/Furniture menus are now clickable.

  • Certain character types will now have their name included in the interaction label that appears when hovering over a character.

  • Changed the color of selected tabs to blue.

  • Tavern requests would drift away from target near screen edge.

  • Switching filters or sorts in the trader menu would not correctly update the labels at the bottom of the screen.

  • Switching filters or sorts in the trade menu after selecting products to buy would not buy those products when pressing Buy.

  • Changing button mapping should no longer require a restart of the game for the correct button sprites to appear.

  • Added mouse button 4 and 5 sprites.

  • Unlock menu doesn't show the cost of furniture that's unlocked through skills/levels anymore

  • Cleaned up the rivets at the bottom of the scroll panel of the detail windows.

  • The patron response in the tavern was hardcoded but should be translateable now.

  • Remove mode now presents a contextual prompt including object name.

  • Removing a pillar in remove mode will now show a message when a pillar cannot be removed.

  • Name sorting was still sorting by ID, rather than translated ID.

  • Planters now have unique names.

  • Added an AnimalProduct tag filter option.

  • Room effects that apply to crafting recipes should now also appear in the tooltip of recipes where this applies. This should better clarify when a Kitchen or Bakery bonus applies.

  • Fixed an issue where some pillars would crash the menu.

  • Tavern requests should no longer block cursor raycasts.

  • Tavern requests from employees were not correctly using the head transform.

TECH

  • Added stepped camera zoom by pressing the right thumb stick.

  • Added camera sensitivity controls for movement, rotation, zoom and tilt.

  • Added keyboard mappings for camera rotation, zoom and tilt.

  • Added settings to invert camera axes.

  • Changing translation in-game should now also update the sign posts.

  • Counter employee talking animation keeps playing when the interaction time is lower than 2 seconds, to stop it from cutting off and restarting rapidly.

  • Fixed an issue with entrance hinge joints that would sometimes not work as expected.

  • Added an additional check for skipping the tutorial with no objective tracked.

  • Fixed Tavern requests spawning every 2 days, rather than every day.

  • Attempting to remove a pillar that leads to an error warning should no longer leave an orange colored debug shape.

  • Fixed the appeal modifier not being set correctly in the HUD if you had a seasonal room when loading a game.

  • Fixed the seasonal appeal modifier not being removed until the 2nd day of the next season.

  • Fixed another instance of tavern requests being repeatable when they shouldn't be.

  • Tavern requests would not be correctly removed and could be repeated by just walking out of the tavern and back in.

  • Fixed an issue where Wolfaert would not spawn in again if you'd save and load in the tavern twice in a row.

  • Fixed initial t-pose on the employee models when talking to them in the tavern.

OTHER

  • Reduced the required experience to level up individual products by roughly 40%.

  • Employees at the counter now work faster as they level up. Previously a 5 star employee work have an interaction time of 2 seconds, a 5-star employee now checks out in 1.56 seconds at max level.

  • Increased the customer patience by 3 seconds.

  • Signs in the shop domain weren't translated.

  • Tweaked the size of the Fabian door colliders.

  • Shop signs are now rewarded for maxing out a skill tree.

  • Renamed the Custom tag to Other, to match the menu text in the furniture menu. Also added this tag to furniture in the Other category.

  • Removed the Smithing tag from all ArmorSmithing & WeaponSmithing products. Baking already had this, so this brings them in-line with Baking.

  • Removed the farming tag from some animal products and gave them the AnimalProduct tag instead.

  • Re-ordered a bunch of tags so that the crafting skill is now always the first tag.

  • Build a Room tutorial objective would not update the "Have a room with only storage" task when placing walls.

  • Tavern Requests were hardcoded to Meat Stew, they now request a random unlocked recipe with the Meal tag.

  • The Farming tutorial objective now comes immediately after finishing the room recipe objective, rather than being sent at day 8.

  • Apple, Blueberry and Gooseberry were missing the Fruit tag.

ART

  • Pillar braces are not generated over entrances anymore.

  • Tweaked the position of the planter slots for the raised planters so that some of the tiny plants are also visible.

  • Added new shop signs for Baking & Cooking.

  • Snow particles have been tweaked to make them appear less inside shops.

  • Removing the pillars surround wall Klein would reveal that the side of the wall is uncovered.

AUDIO

  • Added sound effect for when a task completes.

  • Added sound effect for when an objective completes.

Hotfix 15742

Tech

  • Fixed an error in the armor display menu that crashed the game.

Hotfix 15745

UI

  • Fixed a layout issue affecting display menus.

  • Fixed a menu crash that could occur when opening a menu without any inventory products being available.