Hi everybody,
Primal Light 2.0 has arrived! This is a substantial update to the game that includes new art assets, New Game Plus (NG+) functionality, bug fixes, and quality of life improvements.
Below is the full changelog.
- New environmental assets in many levels
- NG+ functionality, where progressively difficult playthroughs unlock each time you beat the previous playthrough. NG+ and beyond have enemies with more health and a new enemy type deviously placed in a handful of locations throughout the game (Jeff and I may be adding more enemy variations in the future)
- When you beat the game, your save file will automatically convert to NG+, but you can also start a new game choosing whichever NG+ you have unlocked
- NG+ indicator now displayed on the Data Select Menu
- NG+ indicator now displayed on the Inventory Menu
- Video options (display resolution, vsync, screenshake, and screenflash) now save between sessions
- Version number is now displayed on the Option Menu
- Version number is now displayed on the Summary Screen
- Debris particles in Level 10 are now crystals instead of wooden planks
- Turkish language
- Fixed misspelling of "anonymous"
- Revamped save system. It should look and function exactly the same as before—just some back end changes were necessary
- Fixed bug w/ some one-way platforms not allowing the player to drop through them
- Adjusted position of currency counter farther right
Thanks to everyone in the Primal Light Discord who helped test the new functionality, reported bugs, and made suggestions. Jeff and I are humbled to have such an amazing community as you all.
Keep those loincloths clean,
Shane