Nekogumi · published
Hi everyone! 💛
Thank you again for all the support since the launch. The cats and I have been collecting reports, feedback, and “uhh why is this customer not leaving??” messages — and we’ve put together a small but helpful follow‑up update to smooth out the early experience.
In v1.0.1, we introduced the new Static Camera / Static Order Mode.
Based on your feedback (and some amusing camera behaviour), it is now clearly labeled Experimental in the Options menu. We’ll continue refining it over time.
Some customers loved Nekogumi so much that they flat-out refused to leave at closing time.
Thank you to everyone who reported this!
v1.0.2 adds a hard kick‑out timer after closing to ensure the day can properly end without players getting stuck.
You can now end your workday early directly from the POS machine at the counter.
A small addition, but several players found it handy during shorter or partial play sessions.
Small UI improvements have been made for clarity and usability.
And of course — more bugfixes based on your reports! The cats continue to hunt them down one by one. 🐱🔍
🐞 Bug Reports Welcome!
Thank you again to everyone who reported issues during and after v1.0.1.
If you spot anything in v1.0.2 — visual, gameplay, UI, or “this NPC won’t leave my restaurant help” — please let me know!
👉 Steam Discussions → Bug Reports
Or just start a new thread — I’m checking them daily.
Your reports genuinely help improve the game faster, and I appreciate every message. 💛
Thank you so much for supporting indie development and helping Nekogumi grow.
I’ll keep polishing, adjusting, and yes — squashing every bug the cats drag to my desk.
– Ki-nodes Studio