Nekogumi · published
Hi everyone! 💛
Thank you again for all the feedback since launch — every report, screenshot, and “WHY ARE THEY SITTING INSIDE EACH OTHER??” message helps so much. The cats and I have been sweeping up the rough edges from the early game, and v1.0.3 is a tidy little update focused on clarity and smoother gameplay flow.
Here’s what’s new in v1.0.3:
Some quests weren’t fully clear about their goals or steps, so several descriptions have now been revised for better guidance.
Small wording tweaks, but they should reduce confusion during progression — especially for new players.
One of the funniest (and most cursed) bugs reported: customers sitting on each other like a café totem pole.
This update improves customer(and employee) logic to reduce overlapping, making the café feel more natural and readable.
Some toys were a little too solid and getting in the way of the cats.
Collision has been refined so toys behave better, block less, and feel smoother to interact with.
Every message genuinely helps. If anything feels off in v1.0.3 — movement, UI, customers behaving suspiciously, or toys suddenly aspiring to be immovable objects — please let me know!
👉 Steam Discussions → Bug Reports
Or simply start a new thread — I’m checking them daily.
Thank you again for supporting indie development and helping Nekogumi grow with each update. I’ll keep polishing, refining, and sending every new bug straight to the cats for investigation. 🐱🔍
– Ki-nodes Studio