SUPERVERSE · published
The fourteenth update of your favorite SUPERVERSE game is the biggest update released so far. It includes many improvements, changes, performance optimizations, bug fixes, changes in the game balance, and the new game content.

A new microverse to start from. The Tutorial will introduce the player to the foundations of the gameplay, the game mechanics and the game controls.
Once successfully completed, the tutorial will be left optional to play.





We had to re-think the display Gamma functionality and implement it in a different fashion than it was done in the previous versions of the game. The new version of display Gamma runs well on all the displays. Gamma is now adjustable through Settings > Video > Gamma option.
New EXPERIMENTAL setting has been introduced, allowing you to turn the mesh-instancing feature. Mesh-instancing could increase the performance on some slower configurations. Turn it on using Settings > Video > Mesh instancing option.

Settings > Game > Enemy HUD visibility option allows you to change the way enemy ships are visually marked. The energy scale can be presented permanently over the enemy ship, or it can be presented only when the enemy ship has been hit and is low on energy.
This is the first version of the game that links with Steam's library and makes calls to Steamworks API.
Opening Steam layer, by pressing SHIFT + TAB keys or a dedicated button on a game controller, will pause the game. Closing the layer will resume the game automatically.
More Steam related features will be introduced in the forthcoming updates.

It's already hot. And SUPERVERSE offer during Steam Summer Sale is hot too:
https://store.steampowered.com/app/1056170/SUPERVERSE/
SUPERVERSE game is currently available in Early Access for Windows and Linux
(through Steam Play and Proton).
