Patch #2 - Bug fixes, hints, and thanks

A Stray Line Demo · published

Hello! This is our second patch after launch. The feedback A Stray Line has been getting has been amazing, and we are already past our funding goal on Kickstarter! There's a few more little tweaks to make before we move onto Chapter 2 fully, but they will roll out in the coming weeks as I recover health-wise.

Thank you again for the donations, feedback, fanart, and the thirst trap of the "Father" character sent directly into my Instagram dms. I appreciate all the attention the game has gotten thus far!

Here's all the changes made in this patch:

⭐Changed the interaction dialogue of an item in the park section that often stumped players for too long.

⭐Made the "halo" symbol a bit easier to draw.

⭐Added a new script for loading textures more efficiently. Please report any further texture glitches or black screens to the discussion forum.

⭐Fixed a bug where Taoyi can still move during quicktime events.

⭐Changed a few dialogue lines to make puzzle objectives more clear.

⭐Fixed a mac issue where the game wouldn't launch on Intel systems.