Demo updates - Puzzle Balancing and Kickstarter 240% Funded!!!

major update

A Stray Line Demo · published

13 days left on Kickstarter!

I'm super happy to announce that we are 240% funded on Kickstarter, and have smashed the majority of our stretch goals. There are two weeks left to hit the remaining ones- which are controller support and more battles.

The battles are very time consuming to make, so if you enjoyed the final battle in Chapter 1 and want them more frequently, I'd love to hit that stretch goal before time is up.

Updates to our Puzzles! (Spoilers below)

I have been making steady updates throughout the past week as more feedback comes through about the demo. Thank you so much to everyone who has taken the time to leave bug reports or post playthroughs. For now, most bugs have been squashed and I've moved onto working on the balancing of certain puzzles.

Up until now, these are the edits I have made to make puzzles a bit more intuitive:

  • Made it more obvious that you can enter the Help Desk room.

  • Added more markings on the ground in multiple rooms to help with pathfinding.

  • Added symbols in the Storm Bridge room to indicate how many paintings are left un-vandalized.

  • Added more interactions in certain areas to give hints on what to do if a player is stuck.

  • Certain characters give clearer instructions before starting a puzzle.

Please keep the feedback coming as it will help me balance the puzzles in Chapter 2 as well!

Let's speed towards Chapter 2 and keep up the good energy !!