A Stray Line Demo · published
Can you believe it's already 3 days away from the end of our Kickstarter campaign? Here's some new patch notes and pseudo updates:
Removed and re-made that one door in the Park that nobody could see because it was sideways
Added some lighting to certain rooms to indicate an exit being there
Removed a stray collision tile randomly placed in the Park
Shortened a few dialogue lines
Removed the Kickstarter button and shortened the outro
Fixed cars that spawn on the road instead of offscreen
Other than that, we are making progress with Chapter 2!! With all the funding we've received, I am heavily considering the possibility of releasing both Chapter 2+3 at once, and afford professional QA testing for both. Of course, that's not a final decision yet and more updates are yet to come :)
During development, once again, any and all feedback about the game is very welcome. I remember worrying so much about Chapter 1 being too easy, and not making the player feel lost enough to fit Taoyi's mental state, but it did end up being a bit too hard/confusing !! The more feedback we get, the more balanced we can make the full game.
That being said, if you've beaten the game before mid September, feel free to brag that you beat Chapter 1 before the nerf barrage.
That's all for today, thank you all for an amazing launch month <3