Patch 1.0.6 - Bugs, Tweaks and Grandpa!

Brew · published · build 20828932

Grandmaster

The grandmaster felt a bit lonely without any proper enemy spawns. This has now been seen to, and grandpa has some new friends for you the next time you duel him.

Tweaks

We've made a bunch of sound/volume tweaks in this one, getting one step closer to a more normalized soundscape.

  • Added Chest opening sounds to chests,

  • Added sound on some items hitting ground,

  • Changed cork pick up sound to only play once per cork and not have delay,

  • Added sounds to the training dummies,

  • Changed the water throw sound,

  • Increased volume on mouse's basic abilities (Dash, jump),

  • Increased volume of mouse's base gun hit marker,

  • Lowered volume of all potions throws a bit,

  • Lowered volume of lingering effects,

  • Lowered volumes of potion dashes,

  • Lowered volume on most guns, buffed some of the impacts,

  • Lowered volume of most potion melees,

  • Increased volume of drinking and loading potions,

  • Lowered volume of Potions hitting the floor and breaking when thrown,

  • Lowered volume of doors' hinges creaking,

  • Lowered volume of all doors,

  • Increased volume of footsteps,

  • Lowered volume of barrels,

  • Lowered volume of the section walls,

  • Lowered volume of enemy spawning

  • Added a sound to the explosive enemies challenge,

  • Tweaked all the sounds in the final boss

Bug fixes

  • Made Cinna's final event reward display correctly

  • Made Ruben have the correct portrait in the wishing well

  • Fixed a bug where the ice crystal would affect enemies inverse to the intended effect. Leading bosses etc to be able to be locked completely

  • Made the holy restoration badge display the correct amount of health gained