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Cybordz Playtest
Patches
Weekly Update (6/3)
Weekly Update (6/3)
Cybordz Playtest
· published
4 Jun 2026, 03:33 UTC
All news
Read on Steam
Bug Fixes
Fixed falling through the level on first spawn
Fixed a pop/jitter in position when spawning
Fixed the landing animation incorrectly playing at spawn
Respawn points now correctly face you down the pipeline
Dash no longer decelerates while grinding
Dash deceleration now stops correctly when the ability ends
Fixed a block clipping through the top of the big loop
Fixed wormhole placement
Gravity alert sound now properly stops when the HUD hides it
Trick effects now cleanly stop when a trick is interrupted
Various upgrade bug fixes
Improvements
You now receive an automatic push at spawn to get you moving right away
Trick and upgrade notices now persist for the whole combo — repeated upgrades show a counter instead of stacking
Camera angle now clearly shows what you are hacking
Keyboard control improvements
Level Changes
Added a vert surface on the side wall in the starting area
Added more respawn exclusion zones to reduce bad spawn placements
Fixed a missing gravity core in the Arch Rail Tube