Weekly Update (6/3)

Cybordz Playtest · published

Bug Fixes

  • Fixed falling through the level on first spawn
  • Fixed a pop/jitter in position when spawning
  • Fixed the landing animation incorrectly playing at spawn
  • Respawn points now correctly face you down the pipeline
  • Dash no longer decelerates while grinding
  • Dash deceleration now stops correctly when the ability ends
  • Fixed a block clipping through the top of the big loop
  • Fixed wormhole placement
  • Gravity alert sound now properly stops when the HUD hides it
  • Trick effects now cleanly stop when a trick is interrupted
  • Various upgrade bug fixes

Improvements

  • You now receive an automatic push at spawn to get you moving right away
  • Trick and upgrade notices now persist for the whole combo — repeated upgrades show a counter instead of stacking
  • Camera angle now clearly shows what you are hacking
  • Keyboard control improvements

Level Changes

  • Added a vert surface on the side wall in the starting area
  • Added more respawn exclusion zones to reduce bad spawn placements
  • Fixed a missing gravity core in the Arch Rail Tube