Weekly Update (6/24)

Cybordz Playtest · published

New

  • Respawning at the start of a level now resets the whole level state. Stack "infinite" upgrades!
  • Spine Transfer — launch off the top of one vert ramp and transfer cleanly onto an adjacent one. A control hint shows up so you know when you can pull it off. The camera still needs some work and there's a bug where you jitter inexplicably at times...
  • Replaced the old circle half-pipe with a spine-connected pair so you can test out spine transfers in the wild.
  • Sprocket collectables now spin in place so they're easier to spot.

    Fixes

  • Score modifiers now stack while you're mid-trick
  • HawkEye trick notices now stack properly across a combo instead of dropping earlier hits.
  • Tightened up the spacing on the first big jump so the gap actually reads.
  • The game no longer ends on the buzzer if you're airborne — so launching off a ramp at the last second won't cut you short.