Weekly Update (7/8)

Cybordz Playtest · published

New

  • New improved Spine transfers: Transfers now work at an angle, and using a much more robust method for detecting whether a spine transfer is available.
  • Roll over small bumps and ledges: Rails and curbs crossing your path no longer stop you dead or launch you airborne; you now smoothly roll up and over without losing speed.
  • Installed upgrades list: The game menu now shows all upgrades you've installed.
  • Come to a full stop: Hold down for 1 second after stopping to stay stopped.
  • Mission feedback: Clearer communication when you successfully repair the pipeline or activate the gravity loop.
  • Pipeline dashing: Dashing now accelerates you along the surface of the pipeline. This way if you are coming down from a big jump and dash, it accelerates you down the pipeline rather than into the pipeline.
  • Dropping in while grinding: You can now cleanly drop into a quarter pipe while grinding the coping by losing your balance on the side of the pipe.

Fixes

  • Fixed players briefly droping through colliders.
  • Fixed players getting stuck on their side.
  • Fixed jitter during spine transfers.
  • Fixed transferring seamlessly between vert surfaces in the air.
  • Fixed a crash after returning to the start of the game.
  • The installed upgrades list now clears correctly when starting a new game.