Weekly Update (7/31)

Cybordz Playtest · published

New

  • Aerial Mode now requires a grab — Double tap Up or Down while holding a grab to do front and back flips.
  • Aerial Mode on vert and spine transfers - Do Backflips and Frontflips while vert skating.
  • Tricks menu - view and modify trick bindings for flips, grabs and turbo tricks.
  • Destruction challenge - a new challenge built around wrecking props.
  • Confirmation prompt on restart and quit — no more losing a run to a stray button press.

Fixes

  • Dropping in from a nose or tail slide no longer snaps you 180 degrees or fires you back up the wall - you just drop in, facing the way you were already pointed.
  • Grind selection now picks the correct end of the board when you land on a rail.
  • Vert aerial jitter — the camera and model no longer wobble during aerials on a vert wall.
  • Manuals and turbo tricks now work on keyboard.
  • Your combo score survives an empty jump — ending a session and jumping without a trick no longer wipes the final score.
  • Opening the menu during a load no longer leaves you on a blank, frozen screen.
  • Menu navigation is no longer frame-rate dependent — D-Pad and stick inputs move one row at a time regardless of your framerate.
  • Upgrade rolls are properly random — duplicated pickups no longer share the same result.
  • Dying respawns you nearby, the same way bailing does.
  • No more respawning inside the gravity loop on Platform 01-01.
  • Landing on a pipeline now carries your velocity down the pipeline instead of across it.
  • Grinding the lip of the overlapping quarter pipes on the first platform transition cleanly.
  • Aerial pivot holds its point through changing gravity.
  • Grind sparks restored on several rails that were missing them.
  • Dash deceleration is less aggressive.