Hunt: Showdown 1896 (Test Server) · published

Additional Info:
As this update is mainly focused on matchmaking changes we have only one region available (US East) to have the most players in the same region. We will use the telemetry generated by your matchmaking attempts to validate the changes introduced.

Skill-based matchmaking
An option “Skill-based” has been added to the lobby screen. When enabled, this option will match you exclusively with players in your assigned skill bracket. Please be aware that selecting this option can result in fewer players in your match.
When this option is disabled, we will try to match you with players in your assigned skill bracket first. If no such match is available, we will then look for a match with as many players as possible based on those that have also disabled the “Skill Based" option.
Ratios for different group types
We have added a ratio that will increase or decrease the PvP rating of a group depending on its type.
PvP rating decay after absence
We implemented a temporary decay of your PvP rating if you have been inactive for some time to let you recover your muscle memory and ease back into Hunt without unfair match-ups

Decreased the XP costs across all categories in the Book of Weapons (all variants and custom ammo). This change is aimed at encouraging more experimentation and variation with your loadout choices.
Skill-based matchmaking
Developer note:
This change is aimed at providing players more control of their matchmaking experience and ensuring they are matched with players of a similar rating/skill level. It’s important to note that these changes are also influenced by the range of the PvP brackets which can be different depending on the region you connect to. This setup should help to ensure enough players are considered during the matchmaking process but keep in mind that it will not be perfect. We will be closely monitoring the progress and will make alterations if needed.
Group Matchmaking
Random groups will follow the standard “Skill-based" matchmaking rules with some slight modifications to how the “Group PvP rating" is calculated.
To make the matchmaking process as fair as possible, we have added additional factors to calculate the group rating. Each of the five group types (Solo, Random Duo, Random Trio, Invite Duo, Invite Trio) will factor the average rating of all members, as well as some additional multipliers. For example, a solo player will not have the same PvP rating as a team of three players, where each member of the team has a similar PvP rating to the solo player.
PvP rating decay after absence
A rating decay (temporary decrease of your PvP rating), will be applied in case you have not played Hunt for some time. This will apply to the next 10 matches you play once you return. After you have completed these 10 matches this decay will be removed and your PvP rating will be calculated as normal.
More details about our matchmaking changes can be found in our latest blog.
Custom ammunition types: visual adjustments
The visuals of the equipment bar in the HUD have been changed and enhanced to improve the visibility and readability of the different ammo types. We have also adjusted some misalignment issues with this update.
We have also made some modifications to the Equipment screen to improve readability of what ammo is currently being used. (Resized default icons, removed unnecessary + icon, fixed some alignment issues).
Roster: visual adjustments
Changes made to the visual of the Hunters trait points in the roster screen – overview page to improve readability and scrollbar behavior.

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~The Hunt Team