Final update

Cover Your Eyes · published · build 7612778

Quick Intro

After almost a year of updates and fixes, it's time to say goodbye. It's not as expansive as prior changes but it's stuff I wanted to add the first time around.

Changes

- Additional NPCs early game. Inside the school and outside Chloe's house.

- New ladder section after the school mid game.

- Created a chase sequence just before Chloe enters the hospital.

- Shortened the two cutscenes in the car.

- Fixed a couple of graphical errors with some enemy sprites

- There's now a special room before you meet Rupert.

- Some of the enemies have pogo sticks in the school section.

- The Hotel level now has messages cropping up on the walls.

- Switched the location of the Valve key item in the hotel, don't have to go to the other side of the building to acquire said item.

- Knocked down the HP for the final boss.

- Changed some of the floor tiles in the final level.

- Furniture in the art exhibit.

- Metal detector graphic and SFX added in before the boss fight in the forest

- Extra puzzle in the last level.

- More handgun ammo in the early stages.

-More enemies in the final level.

Quick Outro

Thank you to everyone who supported the game for the last year. Even though it fell short in my expectations, I came away proud with what I made and the lessons learnt along the way. I will still answer questions in the community hub and offer support with regards to questions. There will be a announcement on the 6th of November, which will coincide with the one year anniversary of release.

Happy Halloween <3