Cover Your Eyes · published · build 7612778
After almost a year of updates and fixes, it's time to say goodbye. It's not as expansive as prior changes but it's stuff I wanted to add the first time around.
- Additional NPCs early game. Inside the school and outside Chloe's house.
- New ladder section after the school mid game.
- Created a chase sequence just before Chloe enters the hospital.
- Shortened the two cutscenes in the car.
- Fixed a couple of graphical errors with some enemy sprites
- There's now a special room before you meet Rupert.
- Some of the enemies have pogo sticks in the school section.
- The Hotel level now has messages cropping up on the walls.
- Switched the location of the Valve key item in the hotel, don't have to go to the other side of the building to acquire said item.
- Knocked down the HP for the final boss.
- Changed some of the floor tiles in the final level.
- Furniture in the art exhibit.
- Metal detector graphic and SFX added in before the boss fight in the forest
- Extra puzzle in the last level.
- More handgun ammo in the early stages.
-More enemies in the final level.
Thank you to everyone who supported the game for the last year. Even though it fell short in my expectations, I came away proud with what I made and the lessons learnt along the way. I will still answer questions in the community hub and offer support with regards to questions. There will be a announcement on the 6th of November, which will coincide with the one year anniversary of release.
Happy Halloween <3