Aiming marks you. Bluff or not, once you raise a gun you're MARKED until your next turn.
Frisk that finds bullets marks the target. Frisking does not mark the player using it.
Shooting the crate no longer marks you.
Backing down from a called bluff doesn't end your turn.
Pick over a dead guest's pack and take any one item you choose. Ends your turn.
Item currently included as Trial.
Various bug fixes.