Update #1 - Balance, Loot & Flow Improvements

major update

Souls Arenas 100 Trials · published · build 21633664

Hello everyone!

Based on your initial feedback and gameplay data, I’ve just released a patch focused on improving the game’s rhythm and early-game balance. My goal is to make the "100 Trials" a fair and rewarding challenge.

What’s new:

  • Loot Phase Overhaul: The number of chests between waves has been reduced to 3 high-quality chests. No more running across the entire arena! You can now collect all your loot quickly and focus on your build.

  • Relaxed Timer: The remaining time between waves has been increased from 20 to 30 seconds, giving you more breathing room to check your inventory.

  • New "Skip" Feature: For those who want to jump straight back into the action, you can now skip the remaining time once you've collected your loot. The UI will show the correct prompt based on whether you are using a Controller or Keyboard/Mouse.

  • Combat Balancing: Nerfed enemies attacking with fists. Their attack patterns were sometimes preventing any counter-attacks; they are now more balanced to allow for better "Souls-like" ripostes.

Thank you for playing and for your support. If you like these changes, please consider leaving a review—it helps the game immensely!

Update #1 - Balance, Loot & Flow Improvements · Souls Arenas 100 Trials patch notes · SteamPeaks