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Apogee Beta
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Patches
›
Playtest Build 7
Playtest Build 7
Apogee Beta
· published
12 days ago
All events
Read on Steam
Communications
Many more ground stations, unlocked as the tracking station is upgraded
Equatorial orbits are now the best covered, since that's where the pad is
Link moved to its own panel, with a show/hide button, and no longer flickers
The panel now says what percentage of the current orbit is in contact, and counts down to the next loss or acquisition of signal
When contact is lost it says
why
— no antenna, nothing above the horizon, or out of range — and what to do about it
A craft out of contact keeps flying the instructions it already has
A new early contract to put your first relay up
Flight
Rewritten ascent guidance for consistent, repeatable orbits
Rockets can roll — symmetric stacks previously ignored roll input entirely
Dropped boosters no longer fall through the rocket or vanish
Empty strap-on boosters are released automatically
Staging no longer hides parts from an earlier stage that are still firing
Tracking and the fleet
Every tracked satellite draws its orbit in the solar system view
Tracked vessels move over time instead of sitting where they were filed
Fixed a wildly wrong altitude readout in the fleet list
A vessel can be taken control of even while out of contact
A committed craft returns to the tracking station rather than reverting to a launch that's long gone
Career
Fixed an exploit that let the same satellite be paid science over and over
Part masses are fixed by the part in career mode
Engines are named for their fuel and thrust —
Kerolox Basic (180kN)
"Sounding Instruments" is now "Scientific Instruments"
Nobody can be hired into a dead crew member's name
Life support supplies are now something you choose, and the mass moves with them
The heat shield flight-test contract can actually be completed
Parachutes
Bigger main canopy
Size and rated pressure are fixed by the part; deploy altitude remains yours to set
The reinforced mount is an option on the canopy rather than a part, and now actually does something
Chutes go on the command pod until Recovery Systems II
Building and interface
Adding a part above the selection inserts it there instead of on top of the stack
Fins are drawn as fins in flight
The parts list sits at the top of the vehicle panel
Panels no longer open on top of one another, and stay where you put them
Text wraps inside its panel instead of running off the edge
Time warp, staging and EVA controls given room of their own
The end-of-flight box offers a return to the assembly building