Playtest Build 7

Apogee Beta · published

Communications

  • Many more ground stations, unlocked as the tracking station is upgraded
  • Equatorial orbits are now the best covered, since that's where the pad is
  • Link moved to its own panel, with a show/hide button, and no longer flickers
  • The panel now says what percentage of the current orbit is in contact, and counts down to the next loss or acquisition of signal
  • When contact is lost it says why — no antenna, nothing above the horizon, or out of range — and what to do about it
  • A craft out of contact keeps flying the instructions it already has
  • A new early contract to put your first relay up

Flight

  • Rewritten ascent guidance for consistent, repeatable orbits
  • Rockets can roll — symmetric stacks previously ignored roll input entirely
  • Dropped boosters no longer fall through the rocket or vanish
  • Empty strap-on boosters are released automatically
  • Staging no longer hides parts from an earlier stage that are still firing

Tracking and the fleet

  • Every tracked satellite draws its orbit in the solar system view
  • Tracked vessels move over time instead of sitting where they were filed
  • Fixed a wildly wrong altitude readout in the fleet list
  • A vessel can be taken control of even while out of contact
  • A committed craft returns to the tracking station rather than reverting to a launch that's long gone

Career

  • Fixed an exploit that let the same satellite be paid science over and over
  • Part masses are fixed by the part in career mode
  • Engines are named for their fuel and thrust — Kerolox Basic (180kN)
  • "Sounding Instruments" is now "Scientific Instruments"
  • Nobody can be hired into a dead crew member's name
  • Life support supplies are now something you choose, and the mass moves with them
  • The heat shield flight-test contract can actually be completed

Parachutes

  • Bigger main canopy
  • Size and rated pressure are fixed by the part; deploy altitude remains yours to set
  • The reinforced mount is an option on the canopy rather than a part, and now actually does something
  • Chutes go on the command pod until Recovery Systems II

Building and interface

  • Adding a part above the selection inserts it there instead of on top of the stack
  • Fins are drawn as fins in flight
  • The parts list sits at the top of the vehicle panel
  • Panels no longer open on top of one another, and stay where you put them
  • Text wraps inside its panel instead of running off the edge
  • Time warp, staging and EVA controls given room of their own
  • The end-of-flight box offers a return to the assembly building