Big Patch

Mystics Ablaze Playtest · published

General fixes:

  • Hit state cool down times have been tweaked
  • Many more things now make the health bars semi-transparent when nearby them, rather than just players.
  • Initial volume selection now starts at 50
  • Initial tutorial music is now back
  • Damage reduction behavior should now only apply and be triggered by to regular hits, not chip damage or homunculus trades.
  • No more impostors in the round results menu
  • Platforms now behave properly in various situations that didn't work with Magician's box platform
  • Fixed a bug where the input system would remember the last controller stick input when adding a keyboard/mouse player
  • Fixed a bug where players would get stuck in the air for a moment after being thrown or launched by damage
  • Players no longer bounce against the ground a ton of times when sent flying very parallel to it
  • You can no longer pause the game in the 0,25 second window before the game determines if a match ended in a tie or a win.

Character specific:

Psychic:

  • Blink can no longer be stored by deleting your orb
  • Blink can no longer wrap you around the level (for real this time)

Cursed:

  • Hexes can now detonate as soon as they're spawned if they overlap another player
  • Damage sharing is no longer triggered by things that don't trigger hit-state
  • Damage sharing visual should now go to the last position of a dead opponent that got hit by it instead of the center of the map
  • Fixed a bug where her grab could cause the grabbed character to wrap to the other side of the screen

Exorcist:

  • You can no longer grab ritual points as you activate the ritual
  • Exorcist no longer forgets that his second orb exists when all three are inside a wall at the same time

Flytrap:

  • Should no longer attach enemies to the vine and get them stuck forever if they touch it on the same frame as she dies
  • No longer loses track of what she's holding after deleting her own orb in her hand (other's orbs may still cause issues)
  • No longer leaves behind her thread when buying an orb from Homunculus

Magician:

  • Boxes no longer have a platform when they are diagonal
  • Boxes should now always be grid-aligned when not diagonal
  • Boxes should now properly eject other boxes that try to take the same spot as them
  • Grabbing a box that is bouncing between two other boxes now attaches it properly to magician.
  • An orb that is charged by the perpetual motion machine can no longer be grabbed once it's out.
  • You can no longer be thrown by someone who's holding you before you auto teleport
  • Boxes now fall to the ground when a destructible block it's attached to is destroyed

Homunculus:

  • Rituals no longer share a timer and clean themselves up properly