An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.
Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!
Kreedz Climbing:
Bug fixes:
- Fixed returning to your last position after spectating (F1 and then F2 again) teleporting you to the map spawnpoint first, which can confuse map triggers. Now you go directly to your old position.
- The game no longer crashes on maps without an info_player_start, but it will complain heavily!
- Fixed a server performance issue on maps that use trigger_remove to delete repeatedly respawning entities like func_physbox and prop_physics.
- Fixed a hitch that can occur when the active ambient sound (soundscape) changes.
- Fixed a bug with env_screenoverlay where all the screenoverlays in the map rapidly appear on screen the first time one of them is activated.
Changes:
- point_clientcommand and point_servercommand are now non-functional in maps. point_clientcommand and point_servercommand are useful for singleplayer maps, but with the addition of the workshop pose an unacceptable security risk, where a map can change your ingame settings or otherwise mess with your configs. There are better ways to accomplish what executing console commands can do, such as activator-only ambient_generics instead of executing the play command, or env_screenoverlay instead of the screenoverlay console commands. Thank you for your understanding!
Kreedz Climbing Development Tools:
Additions:
- Added a new map compression feature that automatically runs during the upload phase, capable of significantly reducing the size of the final BSP which is useful for reducing upload and download times. Some maps can see as much as a 70% size reduction!
Bug fixes:
- Fixed various issues could occur when trying to upload multiple workshop items in the same application session.
- Fixed the tools crashing when trying to upload some very large map files (>600mb).
- Fixed the tools crashing upon selecting a compressed BSP, the tool now explains it needs an uncompressed BSP (especially since it performs the compression itself now).
- Miscellaneous small fixes.
A big thank you to both Hardcore and Besath for their outstanding help in testing the new compression feature, thanks to their efforts several problematic issues were identified and fixed!
And finally, a huge thank you to the server hosts who keep Kreedz Climbing's multiplayer alive, in no particular order, Ethereal-Movement, KZ-Rush, Surf Gateway and Speedrun.eu - without your hosting there would be no multiplayer component to Kreedz Climbing. Thank you again, and know these updates shall continue!