TASMON: Taskbar Monsters · published
Thank you so much for all your feedback and reports! Based on the input we received, we have implemented the following updates:
■ UI
Freeform Inventory Placement: You can now place equipment in any grid slot you like. Drag to move items to an empty slot, or drop them onto an occupied slot to swap positions.
Fixed Item Positions: Unequipping or storing equipment will no longer automatically shift or collapse the remaining items to fill the empty space.
Manual Sorting Only: Sorting is now executed only when you click the "Sort" button, leaving your custom layout intact during normal play. (A confirmation message will appear when clicked.)
Freeform Storage: Storage now uses the same freeform placement system. Changes are saved immediately as you move items.
Valuables System: Keys, Evolution Stones, and Crystals are now classified as "Valuables" and automatically stored directly in Storage (they will no longer clog your Inventory). You can use them directly from Storage.
Key Transmutation: You can now synthesize keys via "🗝 Key Transmutation" in the Item Synthesis window (3 keys of the same difficulty → 1 key of the next difficulty level).
Removed Inventory "✗" Icon: We removed the "✗" button when right-clicking equipment. To bulk-sell items, please use "Sell All Common + Rare" or the "🔥 Alchemy" option in the Synthesis window.
Storage Slot Count Adjustment: Storage slots now count equipment only (Valuables use a separate quota).
Egg Rarity Adjustments: Eggs now hatch monsters of that egg's rarity or higher (with a rare chance for one tier higher).
Mission Egg Rewards: Added a chance to receive random eggs as rewards from missions.
Accessory "Skill Target: All" Rework: Recalculated the "Skill Target: All" stat for accessories based on rarity. Higher rarities now offer stronger effects, with randomized stat variance (upper/lower bounds) even within the same rarity tier. (Previously, all higher rarities were capped at the same static value.) Existing equipment will automatically be adjusted to the new baseline upon game startup.
Suggestion Box Schedule Change: Submissions now close every Wednesday, with updates deploying every Sunday. The current contents are marked as a "Trial Update"—you can vote to accept or reject them via the Suggestion Box.
Expanded Inventory UI: Consolidated the inventory expand buttons directly into the Inventory Window.
Rarity Sorting Refinement: When sorting by "Rarity," items of the same rarity will now be ordered from highest to lowest Level.
Filtered Sorting: Sorting while filtering by Type will no longer leave empty gaps in the grid (displayed items will automatically consolidate starting from the top). Storage pages operate under the same logic.
■ Party Screen
Enhanced Character Portraits: Enlarged character artwork and added a semi-transparent overlay displaying Combat Power, Job, Element, and Set Skills directly over the image.
Iconified Job & Element: Job and Element are now displayed as icons only (hover your cursor over them to view their names).
Level & EXP Bar Layout: Level and EXP bars are now overlaid on the bottom-right of the character portrait (hover to see remaining EXP). Rarity stars (★) are arranged in a row underneath the image.
Equip Commands Realignment: "Optimize Equipment" and "Unequip All" are now vertically stacked on the right side of the character portrait, below the equipment slots.
Skill Tooltips & Navigation: Hovering over a Set Skill now displays its description. Clicking it instantly navigates to the Skill tab.
Character Navigation Shortcuts: Left-clicking a party member switches to their view; right-clicking opens their detailed Character Sheet (Stats).
Taskbar Party Navigation: Left- or right-clicking a party member on the taskbar will now open their Character Sheet.
Monster Swapping: When swapping Tasmon, the newly selected creature will remain actively displayed on the screen.
Real-time Stat Updates: Stats now update instantly upon changing equipment or skills.
■ Tasmon & Training
High-Tier Egg Hatches: Eggs now have a low chance to hatch a Tasmon one rarity tier higher than the egg itself.
Skill Inheritance Flexibility: You can now inherit skills even if all skill slots are full by overwriting/swapping an existing skill.
Exclusive Skill Recovery: Fixed an issue where unique/exclusive skills lost due to past bugs will now automatically restore upon game startup.
Sphere Grid "Auto-Allocate": Clicking "Auto-Allocate" on the Sphere Grid now instantly maxes out allocations upon confirmation.
■ Quests & Rewards
Dynamic Daily Bosses: Daily Bosses now scale to match your current Party Combat Power. Defeating them grants Gold, and losing will no longer consume your daily challenge attempts.
Chapter Clear Rewards: Added new clear rewards for completing story Chapters.
Multi-Squad Dispatch: If you are unlocked to send multiple Exploration Parties, you can now organize and dispatch multiple squads simultaneously from the setup screen.
Exploration Slot Unlocks: Clearing the final stage of any difficulty level for the first time now increases your maximum Exploration Slots.
■ Balance Adjustments
"Skill Target: All" Cap: Capped the "Skill Target: All" effect at 100% (1.0x effectiveness) across all equipment.
Critical Damage Tuning: Reduced the stat scaling of Critical Damage on equipment to approximately 45% of its previous value.
Elemental Offense/Defense Split: Elemental ATK and Elemental DEF now apply individually per element. You can reallocate your existing stats to your preferred element one time via a popup window upon startup.
■ UI & Fixes
Stage Naming Standardization: Standardized all stage notations to the "1-1" format across the entire game.
Gold Display Consistency: Unified the formatting and display of Gold across all screens.
Settings Menu Scaling Fix: Fixed an issue where increasing the display UI scale caused the top of the Settings Menu to go off-screen and become unclickable.
Notification Badge Consistency: Resized red dot notification badges on Announcements and Mail to match standard UI elements.
Faster Image Loading: Optimized asset loading so character and item art render correctly right from launch.
Suggestion Box Schedule: Formally adopted the weekly schedule: Submissions close every Wednesday, with updates implemented the following Sunday (tentative).
We will continue to review your feedback! Please keep sharing your thoughts and bug reports with us on Discord and X (formerly Twitter).