Trygn's Pixel;Gate · published · build 24979393
THE MAJOR 1.2 UPDATE IS HERE!
Trygn's Pixel;Gate 1.2 brings the complete path from 3D model to game sprite sheet into one place. Shape your pixel style, frame the camera and multi-direction views, author animation frames, then export ready-to-use PNG sprites—all in one workflow.
What's new
• Dithering & pixel clustering: Separate pipelines that can also work together, with multiple algorithms and an intelligent clustering mode.
• Pixel-accurate preview: Fixed-resolution sampling keeps pixel size consistent; locking the preview prevents camera movement from changing the pixel grain.
• Views & cameras: Perspective/orthographic switching, standard-direction snapping, and four-, eight- and multi-angle layouts.
• Animation & markers: A frame-based timeline; markers are stored per action, with manual marking and evenly spaced automatic sampling.
• Sprite export: Standard, multi-view, animation and all-action sheets; per-frame dimensions, aspect-ratio lock, pixel-preserving enlargement and adaptive packing.
• Quality-of-life improvements: palette history, more outline methods, theme-aware cursor sizing, diagnostics and localization refinements.
Thank you for creating with us and sharing your feedback. Turn models into pixels—and every frame into a game-ready asset!