ROGUEFISH Playtest · published
Meet new characters as you learn game mechanics in a new guided tutorial
Complete quests for rewards like shells, materials, and character unlocks
Purchase materials, fish, and other items using shells at the airship shell shop
See stats, quest progress, and loot highlights when completing a trip
Track materials and fish needed for upgrades
This update includes a complete rework to the game save system. This includes a save recovery system and changes that ensure that future updates will apply correctly to existing saves. Because of this, all save data is being reset.
Greenhorn difficulty reduced by 10%
Increased base stamina regeneration to 1 per second (previously 0.1)
Reduced XP multipliers for catching higher rarity fish
Reduced sea battle chance shrine generation (this was incorrectly set to spawn 40+ chance shrines)
Reduced portal boss base damage (previously 12x intended damage)
Reduced enemy difficulty damage scaling
Reduced base portal boss health by 25%
Reduced base final boss health by 50%
Reduced base mini boss health by 20%
Reduced XP for defeating enemies by 50%
Reduced Shells for defeating basic enemies by 50%
Reduced Gold for defeating enemies by 50%
Abundance Stone count 0.35 -> 0.4
Ferocious Stone damage 5% -> 7%
Fervor Stone haste 5% -> 7%
Opportunist Stone bounty 7.5% -> 8%
Opulent Stone plunder 5% -> 7%
Quick Stone swiftness 7.5% -> 9%
Reach Stone range 7.5% -> 8%
Restoring Stone regeneration 5% -> 7.5%
Cursed Stone difficulty 5% -> 7.5%
Fortunate Stone luck 5% -> 7.5%
Exalted Stone renown 5% -> 7.5%
Influential Stone impact 10% -> 12.5%
Reduced Repurposed Scales count bonus per held fish to 0.25 (previously 1)
Reduced Time Extractor interval to 5% Duration bonus per 5% Siphon (previously per 10% Siphon)
Reduced Heart Rate Monitor haste bonus per combo level to 0.5% (previously 2.5%)
Fixed weird camera behavior immediately after fishing
Fixed broken input after choosing upgrade during catch minigames
Fixed issues causing characters to spawn out of bounds
Reduced how often characters get stuck on geometry
Fixed unstuck input prompt not disappearing after use
Fixed input delay after unpausing
Fixed airship stair colliders
Fix panda sit-ups animation on airship
Fixed grass color at night
Fixed terrain lighting
Fixed container contents desync between players in multiplayer
Fixed missing colliders on airship
Fixed objectives incorrectly being hidden
Fixed minigame sounds being played for other players in multiplayer
Fixed weather sounds becoming desynced in multiplayer
Fixed tavern characters becoming desynced with player characters
Fixed enemies inconsistently spawning around non-host players in multiplayer
Fixed issue causing upgrade choice UI to not close or not appear for non-host players
Fixed issue causing inconsistencies when moving items to backpack at the helm
Dynamic footstep sounds thanks to @evader
New character icons
"Unstuck" button to pause menu
Added XP orbs of different denominations
Escape key can now be used to close backpack and stash
Patch notes popup
New transition effects
Adjusted night lighting
Added torches to Anchor Island
Added warning when not enough stamina to cast
New market UI
New effects for level-up choice UI
Added "Equip" right-click option for fishing items
Popups are now dynamically sized
Added stat info popups to item info popups
Various performance improvements
Tutorial highlights may be misaligned for non 16:9 aspect ratio screen resolutions
Sea Battles may experience instability with large enemy and projectile counts
Item catalogue + Item unlock quests
Co-op minigames
New characters, ships, and items
Visual improvements
Lots of other stuff :)