0.3a

From Glory To Goo · published

Hey Everyone,

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

Campaign

  • Added some extra tooltips and made some small adjustment to the Tech panel GUI to make it clearer.

  • Extended First Contact by a few cycles to improve the pacing. Higher difficulty waves are a bit more challenging to compensate.

  • Small tweaks to the tutorial text

Bug Fixes

  • Fixed the terraform beacon ship ability sometimes coming through on load in the campaign when not selected

  • Fixed captains sometimes getting extra energy on attacks

  • Fixed living artillery being able to be placed next to other turrets

  • Fixed buildings only connected by the Xenobiologist's scavenger hut having unstable power connections

  • Fixed numbers set as hotkeys not doing anything. They will now be used if no control group is set to them

  • Fixed some units not being impacted by the "Starting level is 2 for biological units"

  • Fixed some cases where the copy building button would place buildings in the wrong position

  • Fixed mutant regen affecting goo structures

0.3a · From Glory To Goo patch notes · SteamPeaks