- Fixed a crash that could occur while localized save-slot text was loading.
- Improved Steam lobby creation during temporary connection and Steam backend interruptions.
- Added automatic retries for recoverable lobby creation failures.
- Improved multiplayer joining for slower PCs and unstable internet connections.
- Separated host-loading and Steam Relay connection timeouts, giving each stage enough time to complete.
- Fixed an invalid Steam connection issue that could prevent clients from joining.
- Fixed a serialization issue that could prevent some scripted objects from loading correctly.
- Reduced duplicate error reports to help us identify remaining issues more accurately.
Thanks for all your reports!