
Drifter 0.8.0 is now live! This is the first release in the 0.8.x series, codename "Event Horizon".
The biggest reason we're moving so quickly from 0.7.x to 0.8.x is that we've finally implemented Lua script support and in-game missions are now completely scriptable instead of the horrible mission templates we were using before.
Because the Lua API for Drifter is still very new we are currently not providing the raw Lua source for missions but I'm hoping by 0.8.1 or 0.8.2 or so they will be raw text files that you can play around with and even make your own missions!
There's been a bunch more polish as well and stuff continues to look better and better. That said, we'll give you a bit of a rundown of what's new and fixed below.
NOTE: Older savegames still work but any missions you have that were in progress will not be able to be continued because the new scriptable missions are not compatible.
WHAT'S NEW
- New Ship Status UI in the ship menu
- Displays all equipment installed on the ship
- Displays current ship statistics and status
New HUD mail message notificationsMessages now display read/unread stateDisplayed on the bottom left of the HUDAnd in the top left of the station headersNew jump status information in the HUDNew icons in the starmap and station viewsShip menu now has icons and is neaterNew procedural mission systemMissions are now fully scripted!This build includes improved versions of all existing mission typesWith the new system, mission types and variation will get rapidly better.Missions now visually formattedMissions now send you mail when completedMissions now display HUD messagesMissions now check and display requirementsi.e If you don't have cargo space for the mission itemMissions now have random mission-specific responsesMission information in active list is now dynamici.e Distance to targets, etcMissions display objectives more clearlyMissions display state more clearlyi.e Patrol missions show waypoint progressInformation displayed by mission is mission specificCompletion deadlines for urgent missions are clearerTerminate missions now spawn the enemy when closeFixes mission specific NPC's being killed before you arriveUI polish and improvementsMain menu and pause menus visually polishedUI headers now display in all station viewsStarmap search field now auto focusesPlot course and View system buttons in Starmap SearchAll tables and views polished furtherAssets view shows ship iconMore scrollbar momentum and click improvementsCan no longer use jump console while jump state is activeCan no longer view the local station as a remote stationCan no longer load when no save is selected
BUGS FIXED
- Jump state save caused some ships to become “stuck”
- Afterburner sound no longer stays active while paused
- Table sorting now works (again!)
