Unity 5 beta patched, v3.2.1 is alive!

Dreamfall Chapters · published

The Unity 5 beta has been updated TWICE today, and the latest version (3.2.1) (liftoff?) brings a host of changes to the beta. See below for a brief-ish list.

A huge THANK YOU to everyone who's contributed so far! We've received more than one thousand bug reports, and we've gone through 'em all. Luckily, there are many duplicates, or we'd be exhausted.

We're really excited to hear that performance has improved massively for the vast majority of testers: we've received many, many reports of frame-rates doubling, even tripling. This makes us very happy!

We'd love for you guys to continue testing for a few more days, especially to help us find collision bugs (of which there have been quite a few). Faulty collision can really ruin the experience for players, so we'd like to weed 'em out.

For those of you who haven't yet ventured into the beta, please read this post first:

http://steamcommunity.com/gid/103582791435766376/announcements/detail/128710596361889539

Patch notes

  • Cinematic sync issues have been fixed. Audio/video should now be in perfect harmony again
  • Bloom and tone-mapping has been corrected for all (?) scenes in the game. This affects the lighting and general appearance of our beautifully scenic...scenery
  • All characters and creatures now feature updated Unity 5 shaders. There should no longer be shiny or metallic organic beings (unless they are tin men or Silver Surfers)
  • No more blurry characters/scenes (and no, you don't need glasses)
  • Directional lights in House of All Worlds have been fixed
  • Missing monitor has been brought back to the bio lab
  • All scenes have refreshed and rebaked lighting, making them much (hopefully) prettier
  • Some scenes have been further optimised
  • Something about physics and non-convex colliders. Yeah, I dunno
  • Ulvic's hair planes now match his hair! (Or the other way around)

We expect the final release of the Unity 5 version to arrive next week, after this beta has been baking a bit longer in the oven. Please let us know if you come across anything: press CTRL+B in-game in order to submit a report, or click 'Submit bug' from the pause menu.

Thanks!