UPDATE #2: We've patched the beta with a fix for the bug report tool, and faulty collision that blocked progress for some players. We're sorry for the delay. Test away!
UPDATE: The in-game bug report tool is broken in this version. We have fixed it and we'll publish an update in a few hours. Many apologies for the inconvenience.
The beta branch has been updated with version 3.2.2. This is also our first release candidate for the Unity 5 64-bit Windows version.
With well over a thousand bugs submitted this past week, we really appreciate your assistance and collaboration. It's been instrumental in getting this far, and we hope some of you can continue testing for a couple of more days.
For those of you who haven't installed the beta yet, here are instructions and some warnings (in short; unless you know what you're doing, don't play the beta):
http://steamcommunity.com/games/237850/announcements/detail/128710596361889539
And here's the update we posted for v3.2.1:
http://steamcommunity.com/games/237850/announcements/detail/128711041369216302
There are still some known issues in this build, including:
- Memory leak related to shadows. This is unfortunately a Unity 5.2 engine bug that we are unable to resolve at this point. As soon as Unity submits a fix, we will update the version. Some players may experience memory leaks that makes the game use progressively more memory, possibly resulting in a crash, specifically in larger locations like Europolis and Marcuria. To resolve, try restarting the game or reduce shadow distance to '0'.
- Bugs with lights/shadows in some locations. We are still working to improve lighting across all locations in the game. This task will be ongoing.
- Bugs with effects and full-screen filters. Some visual effects and camera effects are still missing or reduced. The team will continue to make improvements over time.
- Story flags may occasionally not be properly recognised by the game. We're working on an immediate fix for this.
- Game controllers (such as Xbox 360 and Xbox One controllers) may not function properly, due to changes in Unity 5. We are working to resolve this as quickly as possible.
Recent changes include:
- General updates to lighting and shadows across multiple locations. Too numerous to list in detail!
- General updates to effects and filters
- General updates to collision across the game. Please let us know if you find any more collision issues!
- Fixed cloth physics objects bugging out when unfocusing and then re-focusing the game window while having the in-game menu open
- On the title screen, GUI elements and 3D assets are no longer being rendered in the background while playing videos
- The story recap video can no longer be played multiple times on top of itself by spam-clicking the recap-button
- While the bug report (CTRL+B) window is active/visible, forced the input-field to have focus. If this window still loses focus for some reason, click once outside it and then inside the input-field for it to regain focus
- Multiple cameras were rendering light shafts in scenes when they didn't have to. These cameras have received a stern talking-to and will not be rendering light shafts anymore
- General collision fix: characters' step offset limit changed from 0.2m to 0.1m. This means that it should be harder for characters to scale small objects on the ground
- Pathfinding: reduced the chance for Bip to get stuck in the ramp just before arriving outside the National Front meeting
- Pathfinding: an obscure bug could cause NPCs to walk through walls and objects. This should no longer be possible, unless said NPCs are ghosts or using some sort of advanced phasing technology
- Fixed screen effects bugging out (white screen with black outlines of objects) after minimising and then maximising (ALT-TAB) the game window
- Occlusion fixes in multiple locations
- Fixed more shiny materials, including metallic cows
- There should be fewer floating NPCs in the game
- More performance improvements in certain locations, including Dr Roman's office
And, look, tons of other, smaller (but still important) bugs that have been reported by our beta players. Too many to list here! Thanks again for reporting them!
We expect there to be more than one release candidate, and please let us know if you encounter any new/serious/annoying bugs, but we're still hoping to release the Unity 5 Windows version (both 64-bit and 32-bit) shortly.
Fingers crossed!