Toggle Sprint - Added a new Controls option to switch sprint between hold and toggle.
Invert Mouse Wheel - Added a new Controls option to invert scroll direction for the quick-use cycle, roulette chip selection, and poker ante denomination.
Store
Gondola SKU plaques - You can now manually clear the assigned item from an empty shelf.
Quality of Life
Increased auto-pickup radius and height - Items should now be much easier to pick up, especially in areas like the rental return bin.
Added the missing input hint to the character customization panel.
Your player card now shows your Steam Display Name instead of "Player".
Balance & Behavior
Drastically improved customer navigation and pathing inside the store. Complex store layouts should be much less likely to confuse customer NPCs.
Mr. Gumball no longer intercepts customers outside the store. He now waits until a customer has entered the store. This also fixes flyered NPCs walking instead of running or shuffling back and forth near the entrance.
Poster waiting has been overhauled. Customers who cannot join a full checkout line now spread across nearby posters instead of clumping together. They will also correctly rejoin once space becomes available.
Employees now stock same-genre titles together correctly. Retail gondolas can use leftover shelf space for another title from the assigned genre while still reserving the display SKU's intended spot.
Employees now finish stocking what they're carrying. Employees will deliver all carried titles before returning leftovers to storage.
Order unloading is more responsive. Employees now keep unloading as truck and storage conditions change, and prefer shelves that already have room for the SKU.
Fixes
Save / Load
Character appearance is now fully restored after loading a save.
Fixture pickup and stacking now behave correctly on restored fixtures.
Shelf plaques and their interactions are rebuilt correctly after loading.
Customers already lined up for checkout will no longer rage quit after loading a save.
The kiosk count widget now survives save/load correctly.
Achievements
The Pennywise achievement now awards correctly and plays the Easter egg animation and effects.
The phone booth answer achievement now awards reliably.
The Cameos achievement now awards reliably.
Input & UI
Movement input is no longer eaten while a loot panel is open.
Inventory cycling direction now inverts correctly without remapping your keys.
Character customization body morph sliders now apply correctly.
Restored the wardrobe character turntable.
Restored missing native HUD localization entries.
Store
Demand Flyers can no longer be stocked on shelves. They were previously being accepted by all gondolas, including storage shelves.
Checkout scanning now requires a fresh click for each scan instead of allowing items to be scanned by holding the button.
Empty display shelves can once again change their SKU while keeping their plaque and employee-restock preference.
Fixed an issue where picking up a shelf would not stack it with an identical shelf already in the player's inventory.
Checkout now correctly admits the customer at the front of the queue.
Checkout queue order is now preserved through snake turns.
Fixture visuals, including rewind station tray signs and gondola bodies, no longer briefly appear at the wrong scale or rotation.
Customers waiting in the checkout line will no longer rage quit because they have been waiting too long.
Performance
Large map optimization pass - Various optimizations have been made throughout the map.
Improved lower-end device support - Revised scalability settings for lower-end hardware.