1.0 is here!

major update

Whisker Squadron: Survivor · published · build 17457613

Thank you all for coming along for this Early Access journey with us! We really appreciate all of your feedback over the past year and a half, and we're thrilled to share this 1.0 build with you all!

1.0.0

FEATURES/CONTENT:

  • Voiced character dialog!
  • Lots of new story content.
  • New endgame featuring a new level and boss fight.
  • Added controller rumble support when you take damage.

CHANGES/IMPROVEMENTS:

  • Tight Boost Weapon Booster upgrades now increase damage amount with each level, instead of reducing required Tight Boosts.
  • Mission finished dialogs have more variety.
  • Defeating bosses triggers new dialogs for each character and boss type.
  • Tight Boost Damage Charger is extended if an additional Tight Boost happens while it's active.

BUG FIXES:

  • Roll magnet works more reliably now, especially in Act 3.
  • Charaters no longer react as if Swarm are hitting them when they collide with the environment.
  • Fixed bug where characters would say dialog lines referring to cursed choices, even when they aren't active.
  • Fixed weapon sounds playing forever if you were charging a weapon at the end of a level.
  • Fixed critical hit chance on Tight Boost Damage Charger.
  • Fixed some issues with character unlocking.
  • Fixed some issues with steam deck audio and headphones.
  • Fixed issue with roll magnet not working at times.
  • Added tooltips for mod icons on game over screen.
  • Fix for end game sequence not playing in some cases.
  • Fix for post
  • victory hangar dialogs not playing properly.
  • Fix for ? node rewards not applying to some weapons and missile drones.
  • Disable "reroll" button for a moment when upgrades screen pops up to make it harder to select accidentally.
  • Fix for "boost" controller trigger image not showing properly in tutorial.
  • Various UI fixes and improvements.
  • Fixes for VO/text mismatches.
  • Fix for lockup when pausing in the map screen.
  • Fixed bug where boss music continued into map screen.
  • Fix for endgame in final boss fight triggering improperly when one of the two bosses is destroyed.

Please let us know what you think in the comments! We can't promise a particular cadence for updates at this point, but we'll be listening to feedback!

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