LK v6.08 Level difficulty made more consistent

Lone King · published · build 12991012

GUI:

  • Argent fixed using wrong ranges for move scanner
  • Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges
  • Move Scanners made thinner
  • Move Scanner fixed line for lowest damage being wrong size

Terrain:

  • Ruins stage tunnels limited to top and left sides of map
  • Platforms and holes moved closer into playable area
  • Satellite stage pushed satellite 100 pixels further in to give more space to hide

Moon Stage:

  • Added platforms
  • Tiles fixed overlapping terrain
  • Added platforms, flat crater
  • Plateau fixed having wrong collision area

Base Stage:

  • Added walkway platform
  • Transport ship moved closed into playable area