8/20/2026 Update

Quantum Covenant Playtest · published

Onboarding

  • A first run streams its waves in rather than stepping off a cliff at wave 4. Wave 1 is drones alone.

  • Enemy introductions: the first time a new enemy type appears, the game pauses, shows a card and highlights the actual enemy on screen.

  • Paged cards with BACK / NEXT and a page counter, a 1.3s minimum read time, and a NEW CONTACT strip.

  • The ult is taught mid-fight and explains itself.

  • Spotlight overlay with a one-shot hint latch.

  • DEV NEW PLAYER toggle for previewing the first-run experience.

Weapons

  • Default weapon slots reduced from 4 to 3.

  • The replace-a-weapon screen shows each weapon's mods' compatibility with the new weapon.

Fixes

  • A shield pool zeroed from outside no longer freezes; SHIELD REGEN shortens the refill delay.

  • HUD keycaps read the live keybind rather than a hardcoded letter.

  • Combat music bug fixed.

  • Cause-of-death line on the run summary is single-spaced, killer's name in red.

  • The DEV loadout dropdown lists actual weapons first.