8/30/2026 Update

Quantum Covenant Playtest · published

Onboarding

- A CALIBRATION range: a digital-void course of stations and skill gates with its own HUD, routed to on first launch.

Utility

- Two new items take the pool from four to six: HOLO DECOY and REPAIR DRONE. The drone escorts you rather than sitting where you placed it, and the decoy is a projection wearing your own chassis.

- Utility cards say what they do on the face, not only in the tooltip.

Boss

- An eye-lance and a shootable eye, a phase-2 chase, plate markers, and creeping mines. The spiral drops mines instead of bubbles.

Grapple

- Visual improvement, taut laser-bolt tether with a hull-locked origin and a crisp surface clamp, flying your SIGNAL color.

Rewards

- The pick screen shows your HP/shield count and what each card would do to it.

Loot

- Need-gated drops: a cell nobody on the squad can hold no longer drops.

Level

- BOWL V5 has an exterior. Moor and foothills past the rim.

Shields

- The shield dome is a decal-revealed hex lattice, and an impact no longer costs the whole dome.

- Splash and beams both went straight through the bubble shield. Only contact damage knew it was there.

Performance

- PNG material textures get mip chains.

- The mesh prewarm never reached the client, costing a 954 ms hitch on the first loot drop.

Balance

- NOVA's shove is significantly buffed where the enemies actually stand.

Dev

- FFA and TDM stubs on the V5 bowl, with draft-on-death.

- ICE SPHERES look mockup, plus daytime BOWL V5 and HIPPODROME.