Quantum Covenant Playtest · published
⚠️ Network protocol changed. Everyone has to be on this build to play together.
Run end
- The roguelike has a win condition. Clear the boss on wave 15 and the run holds for a triumph screen and a vote to CONTINUE ENDLESS. Every connected pilot has to vote, or the host can END RUN.
Combat
- Splash weapons confirm a hit with sound, once per detonation.
- Grenade cooldown 1.5 -> 1.2s, and its blast no longer catches its own thrower.
- Fixed a bug from last build: firing yanked the camera in toward the ship, because a fresh shell counted as a wall the camera collision swept into.
Menus
- CREDITS, LICENSE and PRIVACY move into a Settings -> ABOUT tab.
- The raw engine log viewer is dev-gated.
Fixes
- The STRIDER's nose cone has been missing since the ship was added; never drawn due to a UV gap.
- The garage's showcase ship read subtly askew from FOV shear.