This update focuses on bug fixes and adding a few more possibilities to the game.

New

  • Flying immobilized units are now grounded and can be attacked by melee units.
  • Added separate lobby density parameters for every outpost type while keeping the existing outpost density parameter as the total outpost count.
  • Added Fixed Accuracy trait to weapons with fixed accuracy.

General

  • Eradicators in Binaric Choice now suffer Directive Deviance instead of Stunned, allowing them to move while preventing actions, healing and morale regeneration.
  • Visit tile and survive invasion objectives now rather just get stuck instead of crashing the game if no valid tiles were found (e.g. due to world settings).

Balance

  • Concussive now affects all non-Titan enemies instead of only biological non-Titan enemies.
  • Coils of Sodom now has Concussive.

Bug Fixes

  • Fixed The Syncretic & The Imperious DLC music playback.
  • Fixed The Syncretic & The Imperious initial music tracks.
  • Fixed Valkyria being healed by units dying even while Valhalla is not active.
  • Fixed damage-over-time effects revealing their source unit.
  • Fixed Flagship Product's invulnerable damage reduction.
  • Fixed ZEPHON Titan AI production when What Carries Across is active.
  • Fixed Dreameaters not having black blood trails.
  • Fixed Provide Karel with Equipment missing its icon.
  • Fixed Dream Prison not properly replacing an existing Dream Prison control effect.
  • Fixed a crash when trying to tame Dreameaters in A Time of Nightmares.
  • Fixed numerous Polish translation errors reported during gameplay.