Isometria · published
Below is a complete changelog of updated to the game since the last update. The demo does not include all of these changes and is limited to just the updated that affect the swamp and cave biomes.
Please report any bugs or problems per the README.txt file in the games directory.
Have fun.
V 0.6.2 (demo)
Other:
Fixed a bug where players were not removed from a level correctly
V 0.6.1 (demo)
Units:
Reduced yellow and blue slime damage numbers
Other:
Fixed a bug where an entity could be double removed from a level
V 0.6.0
Updated Demo to include all previous changes limited to Swamp and Cave biomes
V 0.5.13
Players:
Bonus explosive damage can now be applied
Players can no longer regen resources during damage immunity
Players can now equip items that would grant additional immunity time
Objects:
Updated red/blue/yellow flower sprites
Reworked stone wood wall/window/door sprites
Reworked wooden clock sprite
Tundra Trees now drop wood
Units:
All enemies now drop coins
Blobs have a chance to drop a blobby potion
Units associated with bosses now despawn when players are defeated during a boss fight
Items:
Added Purple Slime Gear
Added Red Slime Gear
Added Gray Slime Gear
Added Fiber Hood
Added Fiber Shirt
Added Fiber Pants
Added Slime Vat
Moved slime gear recipes to slime vat
Sounds:
Added fire and lightning effects
Recipes:
Added recipes to combine orbs
UI:
World selection will no longer show outdated worlds
Other:
Fixed a bug where bad object placement locations would count against the number of possible placements
Fixed a bug where critters would emote despite being dead
Player stamina and power are now synced with the server
Improved entity shadow generation and look
Updated to pygame-ce 2.5.0.dev3
V 0.5.12
Levels:
Reworked room generation code to be more flexible
Added treasure rooms to overworld
Items:
Reworking drop table to support drop groups
Added tool tiers
Added Organism Detector
Added Pondering Orb
Added Whetstone
Added Coconuts
Added Purple Slime
Added Red Slime
Added Stone Path Floor
Added Wood Block
Added Dynamite
Objects:
Objects now check for sufficient damage tier
Updated container code to sync ownership
Units:
Units can not have a bonus damage modifier
Added Purple Blobs
Added Red Blobs
Added Emerald Sentinel
Added Sapphire Sentinel
Added Ruby Sentinel
Added Beetle critter
Reworked unit state machine timing code
Skeletons now drop bones potions
Moved Bones boss to the Tomb biome
UI:
Added sort, stack nearby, smart stack, loot all, and deposit all buttons for containers
Added ability for text input boxes to have a fixed width
Added randomize seed button to world creation screen
Other:
Reduced entity memory usage slightly
Fixed a bug where containers were not syncing properly with the server after crafting from them
Fixed a bug where the generated world seeds didn't match in length
Fixed a bug where retreating units would emote incorrectly
Fixed a bug where friendly units projectiles would not play sound effects
Fixed a bug where containers were not saving their contents properly
Fixed a bug where placing a tile would sometimes not trigger a map update
V 0.5.11
Levels:
Added Permafrost level
Added Tomb level
Levels will now load with a few critters and enemies pre spawned
Player:
Each level now grants a passive bonus to health, stamina, and power
Units:
Added Yeti
Added Tombat
Added Skelemage
Added Skelebrute
Added Son of Blobby
Projectiles:
Added cluster projectiles
Items:
Guns and Crossbows now use stamina instead of power
Food now applies a short full debuff so it cannot be eaten too quickly
Added Shark Tooth
Added Toothzooka
Added Razorbite
Added Grabber
Added Egg Timer
Added Iceheart
Added Red / Blue / Green Crystal
Added Tape Measurer
Added Biome Detector
Networking:
Added code to prevent malicious data from crashing the server
Other:
Reworked sandstone tiles to be darker
Improved immunity time code
Improved network encoder and decoder
Fixed a bug where opening the recipes with the map open would play multiple sfx
Fixed a bug causing blood particles to not vary in color
Fixed a bug where DoT debuffs would not update their duration correctly when extended
Fixed a bug where units would sometimes spawn into objects
Fixed a bug where objects being removed would not remove themselves cleanly
V 0.5.10
World Gen:
Rooms are now generated for each level
Rooms types are now defined
Objects:
Reworked swamp tree sprites
Units:
Added Crabber
Increased blue blob damage slightly
Added weighted probability to unit movement behavior
Some units now apply a flanking behavior when they are close to their target
Adjusted armor values of all units
Items:
Added Pea Shooter
Added Boomer
Added Resolver
Added Torchwand
Added The Claw
Other:
Fixed a bug where campfires were sometimes applying their buff to players far away
Fixed a bug where spoders hatching from cocoons would try to shoot the player before knowing which direction to shoot
Fixed a bug where items and projectiles were causing issues with line of sight checks
Fixed a bug where units would sometimes face the wrong direction
V 0.5.9
UI:
The 'Menu Back' button now works in more places
Shift clicking an item to move to between a container and the inventory inserts items onto existing stacks
Fixed a bug where containers would stack items incorrectly
Units:
Added Shark
Critters:
Added Baby Spoder
Tiles:
Updated desert biome
Added deep water tile
Added dirt, stone, and sandstone versions of ore blocks and tiles
Added shallow and deep versions of red murky water
Items:
Added Spoder Blade
Added Warriors Rabbit Foot
Added Rangers Rabbit Foot
Added Mages Rabbit Foot
Objects:
Campfires now provide the cozy buff for increased regen
Chests randomly placed into the world can now spawn contents based on their biome
Reworked flower sprites and increase item drops from some flowers
Other:
Fixed a bug where entities colliding with tiles would not bounce back in the correct direction
Aligned the collision quadtree for better performance
Units can no longer line of sight to things on tiles they can't walk on
Fixed a bug where underground units would show a double shadow
Fixed a bug preventing client from knowing when units were moving
Fixed a bug where certain objects would update correctly when generated on a new chunk
Fixed a bug where buffs and debuffs would not end correctly
V 0.5.8
Added a chance to crit for double damage to items and units
Units:
Updated Matt's dialog
Improved unit movement code
Player:
Points in stats now award +.1% respective crit chance
Players no longer have default health regen
Items:
Added Mage Hat
Added Mage Underwear
Tiles:
Cobweb tiles now have much higher friction
Liquid tiles now make splash particles that match their color
Other:
Improved collision detection by using a quadtree
Fixed a bug preventing trees from making leaf particles
Fixed a bug where the players hair/helm would be drawn at the wrong height while in water
Fixed a bug where lower and upper case save filenames were overwriting each other