First Sino-Japanese War · published · build 24689040
Add Scenario: Battle of Tsushima (Historical scenario of Russo-Japanese War)
Add Scenario: Six-Six Fleet vs Combined Pacific Fleets (Hypothetical scenario: the capital ships of the Japanese and Russian fleets engage each other head-on at full strength.)
Fix some GUI bugs & resolution bugs
Improve tutorial description
An external analyzer (not included in game build, run it from source) to analyze trajectories and export acmi to see them in tacview
Usage:
In source folder Tools\\NavalCombatReplayAnalyzer: dotnet run --project NavalCombatReplayAnalyzer.csproj
I'm working on a new historical simulation game set in the Meiji era. Its main focus is on political and economic simulation, but it also includes a naval combat system. The naval system shares the same core system as this game, but has a new presentation. I know a lot of people don't like the current "editor-centric" interface, but there may still be some people who prefer this style (I do, at least). So for now, I don't plan to make fundamental changes to this game. Instead, I'm applying what I've learned from it to the new game.
Do you think this new presentation looks better or worse than the style of the current game?