The Last Frame Demo · published · build 24006479
Improved overall puzzle flow and progression.
Refined interactions to make object handling feel more consistent.
Improved environmental feedback during key puzzle moments.
Enhanced audio timing and synchronization for a smoother experience.
Simplified the clock puzzle to make the intended solution clearer.
The interior clock now matches the outside tower time, removing unnecessary confusion while keeping the core puzzle intact.
Fixed an issue where the painting could become available before solving the puzzle.
Fixed several interaction issues with movable objects.
Improved object physics after puzzle completion.
Fixed minor visual and collision inconsistencies.
Various stability and performance improvements.
Thank you to everyone who has been playing and providing feedback. Your suggestions continue to help improve the experience!