Demo Patch .05

The Last Frame Demo · published · build 24006479

Patch Notes:

New Features

  • Added a new wrist inventory system, allowing players to temporarily store one interactable object on each wrist.

  • Stored objects are visually represented inside the wrist inventory and can be retrieved naturally with the opposite hand.

  • Added new visual feedback when storing and retrieving objects.

  • Added audio feedback when objects enter or leave the wrist inventory.

  • Added improved interaction feedback when an object can be stored.

Puzzle Improvements

  • Further refined the clock puzzle based on player feedback.

  • Added additional environmental clues to better guide players toward the intended solution.

  • Improved visual feedback when interacting with the window.

  • Added new audio cues during puzzle progression, including environmental and clock-related sounds.

  • Improved puzzle object behavior to prevent progression before the required steps are completed.

  • Refined the transition and reveal after completing the first major puzzle.

  • Improved feedback and interactions for later puzzle elements.

VR Interaction Improvements

  • Improved grabbing and releasing behavior across multiple interactable objects.

  • Improved door and handle interactions.

  • Improved physics behavior when retrieving objects from the wrist inventory.

  • Added safeguards to prevent stored objects from accidentally interacting with the environment.

  • Improved object placement when inserting or placing puzzle items into their final positions.

  • Puzzle objects now remain correctly locked in place after being successfully placed.

  • Improved handling of objects of different sizes when stored in the wrist inventory.

Environmental & Audio Improvements

  • Added additional ambient audio cues to help guide exploration.

  • Added dripping water and other environmental feedback in key areas.

  • Improved timing and behavior of interactive environmental elements.

  • Improved lighting and visual feedback during important puzzle moments.

  • Refined several visual effects used during puzzle completion and transitions.

Bug Fixes

  • Fixed an issue where certain puzzle objects could be collected before their intended progression point.

  • Fixed cases where objects could regain gravity after being placed in their final puzzle position.

  • Fixed objects accidentally triggering puzzle interactions while stored in the wrist inventory.

  • Fixed several physics inconsistencies when grabbing, releasing, storing, and retrieving objects.

  • Fixed issues where stored objects could interact with world geometry.

  • Fixed several collision and trigger inconsistencies around puzzle objects.

  • Improved reliability of painting placement and key interactions.

  • Various minor visual, interaction, stability, and performance improvements.

Thank you to everyone who has played the demo and shared feedback with us. A lot of the changes in this update came directly from watching how players approached the puzzles and interacted with the world.

We're continuing to refine The Last Frame to make its puzzles clearer and its VR interactions feel more natural, while preserving the sense of discovery at the heart of the experience.

Thank you for playing!