Steinstern: Spacewar · published · build 23531512
Here's a recap of the recent huge gameplay improvements:
Combo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.
Player projectiles that do more damage shine brighter now. In the beginning the projectiles are kind of dim, but as the damage goes up the brightness increases significantly. This is also affected by the combo multiplier and provides a new visual feedback for combos!
Added a "Ranked"/"Unranked" icon to the level end screen and added a slide-in animation.
On "Game Over" in a ranked game an animation is played, to inform the player that the ranked game has ended: