Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug

LarsGadiel · published

Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug Fixes

  • Reduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.

  • Removed a ladder near the starting area. That room is intended to be one-way only.

  • Improved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.

  • Added a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.

  • Fixed a bug that caused dialogue text to appear higher than intended after certain story scenes.

  • Fixed a bug where some objects were not displayed correctly when using the CRT graphics mode.

  • The melody that plays when obtaining an important item now plays at its original speed instead of being sped up.

  • Increased the minimum damage dealt by Eloen's swords and guns. As your level increases, both the minimum and maximum damage now scale accordingly.

  • To balance the increased weapon damage, the health of several late-game enemies and bosses has been increased.

  • After obtaining the Thermal Suit, you are now immune to environmental lava and acid hazards.

  • After obtaining the item that destroys spikes, you are now immune to spike traps (but not to arrows).

  • Fixed several other minor bugs and collision issues.