The Empty Halls · published · build 25111137
Big update this one. Lots of playtesting has been happening behind the scenes to try and get multiplayer into a better state. I wasn't entirely happy with multiplayer before because it was really hard to test in detail. I'm much more pleased with it now. Lots of changes to various systems to try and improve them. If you do have any feedback for systems or have ideas of things that could be added or changes, I would love to hear them. Just put them in the Steam discussions tab and I will check them out.
I'm surprised I hadn't added more achievements sooner as I kept coming up with new ones. There are now 48 total achievements for you to try and complete. Here is the most recent devlog which was filmed during this update (so doesn't include any of the mentioned changes below):
Additions:
37 New Steam Achievements
Outfits system in shop (7 outfits)
Camera modules in shop (7 modules)
Auto saving system
Level 11 driving car entity
VHS glitch effect for multiplayer player join and disconnect
Improvements:
Switch from full video transfer for multiplayer VCR playback to using chunked video for faster playback
Redone VCR completion UI for new multi mission completions
Redone Vault Vision UI for easier use
Redone boot UI for better UX
Frame recording system optimised
Memory (Texture + Video) leak on low and fallback bloating the total usage
Multi mission completions to reduce tape replays needed
Corrected Steam achievement completions
Reworked spatial audio system for better realism
Physics interpolation to fix strange motion blur artificing on faster moving objects (trains, AE86 and chairs)
More realistic ripples for level 37s water
Tweaked footstep system
Bug Fixes:
Crash when opening options before loading into game due to audio data retrieval
Crash from new threading terrain generation in level 10
Missions for level 20 and 11 were missing in the pipeline
You could push other players into walls using boxes or other objects you could pick up
Jump animation got played when multiplayer player was entering the game when they should have been standing
Wouldn't be able to enter into another multiplayer game after getting kicked from another
Audio thread would cause hangs when trying to close the game