performance and centralization

MudHugger Playtest · published

Heavy work on performance
Worked on getting asset scales uniform
Migration of assets to centralized shaders, ex: two different grass patches using two different shaders, now reduced to one shader
minor work on the look of mud
wetness effect on terrain adjustments to try to make the game start a bit easier
map work as usual

performance and centralization · MudHugger Playtest patch notes · SteamPeaks