Exertus - Build #004 Patch Notes

Exertus · published

Exertus - Early Access Build #004

Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.

Mechanics & Elements:

  • Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
  • Elevator: Player should no longer fall through elevator when jumping.
  • Jump Boost/Launch Pads: Now requires player to jump for boost.

Levels:

  • Level #18: Added Impulse Fire hint to beginning.
  • Level #7: Fixed texture clipping
  • Level #7: Fixed space behind elevator.
  • Level #13: Fixed geometry near first elevator.
  • Level #13: Fixed geometry.
  • Level #15: Fixed texture clipping.
  • Level #16: Fixed pillar geometry.
  • Level #19: Fixed pillar geometry near lasers.
  • Level #19: Fixed geometry near end.
  • Level #19: Fixed end volume clipping.
  • Level #20: Centered pillars on first bridge.
  • Level #21: Centered beginning walls.
  • Level #23: Fixed end texture clippings.
  • Level #23: Fixed end geom not reaching end point.
  • Level #24: Adjusted beginning pillar location.
  • Level #24: Centered lasers.
  • Level #24: Fixed texture clipping.
  • Level #25: Centered lasers.
  • Level #25: Centered top laser platform.
  • Level #25: Centered second and third lasers.
  • Level #25: Centered platform pillar.
  • Level #25: Fixed texture clipping.
  • Level #25: Centered spinners.
  • Level #26: Centered lasers.
  • Level #26: Fixed texture clipping.
  • Level #27: Centered pillar.
  • Level #27: Moved platform pillars to right.
  • Level #27: Centered spinners.

UI:

  • In-Game UI: Stopwatch anchored to left to avoid shaking effect.
  • Home: Recent Updates title is now clickable and takes player to recent update news page.
  • Home: Recent Updates now text now changes colour when hovered.
  • Input Menu: Press Any Key no longer spammable.
  • Leaderboard: Minimised discrepencies between end of level times and leaderboards.
  • End of Level: Minimised discrepencies between end of level times.

Misc:

  • Intro now plays through unless skipped.
  • Wallrun decals should no longer be pixelated when first loaded.

Further information


If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here