Exertus
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
13Aug 2019
Playing now
0+0 vs. yesterday
All-time peak
13Aug 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Exertus - Build #101 Patch Notes Exertus - Build #101 Build #101 is due to be pushed live on 26th August 2019 to both Windows and Linux. Leaderboards have now been reset and Exertus is now officially a full-release, for more information click here . Levels: · Added Death Volumes to all Night levels. · Playground: Fixed edge. · Inertia #9: Fixed slide gate. · Night #1-#5: Centered end gates. · Night #1: Fixed texture clipping.… | — | |
| Community | Full Release Information Hi all! After almost 2 months, the full release of Exertus is just around the corner. To save any upcoming confusion, I just wanted to answer a few questions and clarify a couple of topics beforehand. Statistic and leaderboard reset A full leaderboard and statistic reset will be carried out when Exertus is pushed for full release. This enables even and fair ground for all players, old and new.… | — | |
| Game update | Exertus - Build #012 Patch Notes Exertus - Early Access Build #012 Build #012 is due to be pushed live on 22nd August 2019 to both Windows and Linux. Content - Night Collection · Five new levels, taking place in rainy night conditions. · Away goes muscle memory as the slippery conditions set out in the Night Collection make up quite the challenge. Levels: · Inertia #10 - Replaced elevator with launch pad. · Playground - Fixed… | — | |
| Game update | Exertus - Build #011 Patch Notes Exertus - Early Access Build #011 Build #011 is due to be pushed live on 16th August 2019 to both Windows and Linux. Content: · Introducing Exertus x Inertia. · New level collection: 10 player favourites from Inertia, completely overhauled using the level design style of Exertus. · Leaderboards and stats enabled for all new levels. · Introducing Speedrun Mode. · Speedrun Mode enables players to… | — | |
| Game update | Exertus - Build #010 Patch Notes Exertus - Early Access Build #010 Build #010 is due to be pushed live on 12th August 2019 to both Windows and Linux. Elements & Mechanics: · Falling Platform: Should no longer fall instantly upon jumping. Levels: · Levels 13-27: Fixed start boundary being placed too high. · Playground: Adjusted outside geometry. · Playground: Adjusted spinner geometry. UI: · Pause Menu: Previous level now shows… | — | |
| Game update | Exertus - Build #009 Patch Notes Exertus - Early Access Build #009 Build #009 is due to be pushed live on 11th August 2019 to both Windows and Linux. Elements & Mechanics: · Falling Platform: Adjusted collision. · Start Volume: Added visual aid for start boundaries. Levels: · Playground: Changed geometry under spinners. · Playground: Added content. · Playground: Fixed uneven textures. · Playground: Fixed wallrun decals. · Leve… | — | |
| Game update | Exertus - Build #008 Patch Notes Exertus - Early Access Build #008 Build #008 is due to be pushed live on 9th August 2019 to both Windows and Linux. Levels: · Level 2: Fixed shadow issues. UI: · Exit Confirmation: Upscaled. · End of level: Difference now shows as white if no previous record to compare to. · Level Selection: Changed method of level names. · Level Selection: Renamed Tutorial to Tutorial & Playground. · Added sco… | — | |
| Game update | Exertus - Build #007 Patch Notes Exertus - Early Access Build #007 Build #007 is due to be pushed live on 5th August 2019 to both Windows and Linux. Mechanics: · Wallrun: Changed ground trace height to prevent getting stuck in ground. · Collapsing Platforms: Removed texture clipping. Levels: · Added Tutorial/Playground level. · Level 2: Fixed shadow issues. · Level 3: Made certain walls non-wallrunnable as intended. · Level 22… | — | |
| Game update | Exertus - Build #006 Patch Notes Exertus - Early Access Build #006 Build #006 is due to be pushed live on 3rd August 2019 around 14:30 GMT to both Windows and Linux. Mechanics & Elements: · Launch Pad: Now correctly consumes both jumps until player lands. · Launch Pad: Now triggers Impulse Jump cooldown. Levels: · Level #15: Corrected placement of geometry. · Level #19: Corrected end of level geometry. · Level #21: Centered sl… | — | |
| Game update | Exertus - Build #005 Patch Notes Exertus - Early Access Build #005 Build #005 is due to be pushed live on 2nd August 2019 around 18:30 GMT to both Windows and Linux. Mechanics & Elements: · Bhop: Added check to make sure player moving before adding speed to bhop. (This should prevent a common bug where player's speed is stuck at 75u/s for 1/2 seconds when jumping and then moving forward immediately after.) · Launch Pad: Now au… | — | |
| Game update | Exertus - Build #004 Patch Notes Exertus - Early Access Build #004 Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux. Mechanics & Elements: · Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug. · Elevator: Player should no longer fall through elevator when jumping. · Jump Boost/Launch Pads: Now requires player to jump for boost. Levels: · Level #18… | — | |
| Game update | Exertus - Build #003a Patch Notes Exertus - Early Access Build #003a Build #003a is due to be pushed live on 30th July 2019 to both Windows and Linux. User Interface: · Pause Menu: Added checks before opening Pause Menu UI to avoid overlapping. · In-Game: Speed UI should now correctly display accurate player speed (No longer takes Z axis into account) Settings: · Saved depth of field setting now sets upon startup. · Saved motio… | — | |
| Game update | Exertus - Build #003 Patch Notes Exertus - Early Access Build #003 Build #003 is due to be pushed live around 01:30 GMT on 30th July 2019 to both Windows and Linux. Mechanics: · Wallrun: Reduced tracing distance to wall before latching. · Wallrun: Addressed wallrun boost storage bug. · Slide/Reset: Addressed a bug where player could use reset and slide in quick succession to get a boost at the beginning of a level. Volumes · R… | — | |
| Community | Update I hope everyone is enjoying playing Exertus so far! Just wanted to release a brief update on Exertus regarding the plan going forward because as of the night of Exertus’ release I have been in hospital and it is likely that will be the case for a week or so now. The initial plan was to be releasing updates very frequently, I do want to reiterate that once I return from hospital that will be the… | — | |
| Game update | Exertus - Build #002 Patch Notes Exertus - Early Access Build #002 Build #002 is due to be pushed live around 16:30 GMT to both Windows and Linux. Settings: · Added Fog Brightness option. · Added option to disable Depth of Field. · Removed the ability to multi-bind keys. · Changed method of saving audio settings so they should be more consistent. Localisation · Localisation issues sorted (when changing from one language back t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.