Patch Notes v0.1

Crypt Survivor · published · build 24964315

Patch Notes v0.1

Hello and welcome to the official first patch. I'm excited to see this game launch in October. I've been working hard on this project for months. I have small testing group that plays. I will be opening a demo up very soon. Just trying to make the last few tweets for the demo. I will announce soon when the demo goes live so until then, lets get this patch notes started.

Map Layouts

I've added new map layouts to the game. So every floor you go through its going to be different, instead of having a large open room. Shops and Heal have their own room now instead of a menu popping up.

These rooms will no longer be random on the runs.

Shops

  • Shops will now appear on every 4th room of every floor.

Heal

  • Healing rooms will now be every 9th room of every floor.

  • Heal rooms Heal up to 30% of your max health.

UI

A new UI system has been added to the game. Making it look cleaner and not as clunk

Hopefully this will make it easier to read. Feedback is always welcome. Classes

  • New classes has been added to the game, adding more variety to the depths.

    Knight

  • A close melee range to hack and slash your way through the crypt.

  • Starting health is 130

  • Armor is starting at 25.

  • New Special ability Flame Strike

  • A large flaming strike with high damage to take take of those pesky demons.


Archer

  • Mid to Long range, hit your enemies from a distance.

  • Starting health is 90.

  • Armor is starting at 10.

  • New Special ability Piercing Shot

  • A charged shot that goes through enemies and without losing its damage.

    Lancer

  • A close to Mid-range melee fighter.....but with a spear

  • Starting health is 110.

  • Armor is starting at 15.

  • New Special ability Lance Combo.

    • A wide swing down and back up and a thrust.

Mage

  • A mid to long range magic user

  • Starting health is 75.

  • Armor is starting at 0.

  • New special ability, well that's a secret. Must unlock from one of the bosses.

  • Does a large AoE explosion.

  • Mage has 4 different starting elements you can use.

    • Fire

    • Void

    • Lightning

    • Plague

  • Fire Spreads scorch and does DoT and explodes on death.

  • Void makes void explosions upon death causing death explosions.

  • Lightning chains through enemies making it easier to attack multiple enemies.

  • Plague does poison DoT, and upon death drops a pool of poison, standing in it does DoT. so be careful.

Dash

  • I've added in a dash ability or teleport mechanic to quickly get away from large group of enemies or dodge lasers beams *wink wink.

Bug Fixes

  • Fixed an issue where enemies were getting stuck on corners.

  • Fixed an issue where firing projectiles against a wall was destroying the projectile.

  • Fixed an issue in the pause menu you quit to main menu and you couldn't start a new game with out force closing the game.

  • Fixed an issue where upon death you couldn't press any button to continue to the main menu or restart the run.

  • Fixed an issue where XP and Gold drops was not able to be picked up during the end of the round.

  • Fixed an issue where the room transition was not correctly fading to the next room.